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Murphy's Technology Laws

Conrad's Conundrum: Technologie don't transfer.
Murphy's Technology Laws: 1. You can never tell which way the train went by looking at the track.
Murphy's Technology Laws: 2. Logic is a systematic method of coming to the wrong conclusion with confidence.
Murphy's Technology Laws: 3. Whenever a system becomes completely defined, some damn fool discovers something which either abolishes the system or expands it beyond recognition.
Murphy's Technology Laws: 4. Technology is dominated by those who manage what they do not understand.
Murphy's Technology Laws: 5. If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization.
Murphy's Technology Laws: 6. The opulence of the front office decor varies inversely with the fundamental solvency of the firm.
Murphy's Technology Laws: 7. The attention span of a computer is only as long as it electrical cord.
Murphy's Technology Laws: 8. An expert is one who knows more and more about less and less until he knows absolutely everything about nothing.
Murphy's Technology Laws: 9. Tell a man there are 300 billion stars in the universe and he'll believe you. Tell him a bench has wet paint on it and he'll have to touch to be sure.
Murphy's Technology Laws: 10. All great discoveries are made by mistake.
Murphy's Technology Laws: 11. Always draw your curves, then plot your reading.
Murphy's Technology Laws: 12. Nothing ever gets built on schedule or within budget.
Murphy's Technology Laws: 13. All's well that ends.
Murphy's Technology Laws: 14. A meeting is an event at which the minutes are kept and the hours are lost.
Murphy's Technology Laws: 15. The first myth of management is that it exists.
Murphy's Technology Laws: 16. A failure will not appear till a unit has passed final inspection.
Murphy's Technology Laws: 17. New systems generate new problems.
Murphy's Technology Laws: 18. To err is human, but to really foul things up requires a computer.
Murphy's Technology Laws: 19. We don't know one millionth of one percent about anything.
Murphy's Technology Laws: 20. Any given program, when running, is obsolete.
Murphy's Technology Laws: 21. Any sufficiently advanced technology is indistinguishable from
magic.
Murphy's Technology Laws: 22. A computer makes as many mistakes in two seconds as 20 men working 20 years make.
Murphy's Technology Laws: 23. Nothing motivates a man more than to see his boss putting in an honest day's work.
Murphy's Technology Laws: 24. Some people manage by the book, even though they don't know who wrote the book or even what book.
Murphy's Technology Laws: 25. The primary function of the design engineer is to make things difficult for the fabricator and impossible for the serviceman.
Murphy's Technology Laws: 26. To spot the expert, pick the one who predicts the job will take the longest and cost the most.
Murphy's Technology Laws: 27. After all is said and done, a hell of a lot more is said than done.
Murphy's Technology Laws: 28. Any circuit design must contain at least one part which is obsolete, two parts which are unobtainable and three parts which are still under development.
Murphy's Technology Laws: 29. A complex system that works is invariably found to have evolved from a simple system that works.
Murphy's Technology Laws: 30. If mathematically you end up with the incorrect answer, try multiplying by the page number.
Murphy's Technology Laws: 31. Computers are unreliable, but humans are even more unreliable. Any system which depends on human reliability is unreliable.
Murphy's Technology Laws: 32. Give all orders verbally. Never write anything down that might go into a "Pearl Harbor File."
Murphy's Technology Laws: 33. Under the most rigorously controlled conditions of pressure, temperature, volume, humidity, and other variables the organism will do as it damn well pleases.
Murphy's Technology Laws: 34. If you can't understand it, it is intuitively obvious.
Murphy's Technology Laws: 35. The more cordial the buyer's secretary, the greater the odds that the competition already has the order.
Murphy's Technology Laws: 36. In designing any type of construction, no overall dimension can be totalled correctly after 4:30 p.m. on Friday. The correct total will become self-evident at 8:15 a.m. on Monday.
Murphy's Technology Laws: 37. Fill what's empty. Empty what's full. And scratch where it itches.
Murphy's Technology Laws: 38. All things are possible except skiing through a revolving door.
Murphy's Technology Laws: 39. The only perfect science is hind-sight.
Murphy's Technology Laws: 40. Work smarder and not harder and be careful of yor speling.
Murphy's Technology Laws: 41. If it's not in the computer, it doesn't exist.
Murphy's Technology Laws: 42. If an experiment works, something has gone wrong.
Murphy's Technology Laws: 43. When all else fails, read the instructions.
Murphy's Technology Laws: 44. If there is a possibility of several things going wrong the one that will cause the most damage will be the one to go wrong.
Murphy's Technology Laws: 45. Everything that goes up must come down.
Murphy's Technology Laws: 46. Any instrument when dropped will roll into the least accessible corner.
Murphy's Technology Laws: 47. Any simple theory will be worded in the most complicated way.
Murphy's Technology Laws: 48. Build a system that even a fool can use and only a fool will want to use it.
Murphy's Technology Laws: 49. The degree of technical competence is inversely proportional to the level of management.